Save the Ship Before the Kraken Awakes!
The ship is lost at sea and fires and leaks are breaking out all over the deck. From the Virtual Control Zone you can control the movements of your ScuttleBots to repair the damage and insure the safe delivery of crates full of essential supplies.
Scuttlebot Mayhem! is an immersive game experience for people to play together in a large space. The virtual world can be projected on one large wall or on a floor and it uses industrial laser scanners (SICKs) to track your movements so that you can control the robots on the virtual ship… and help save it from sinking.
This project started off as an experiment in multi-user interaction in public spaces. This game requires physical interaction and exertion and is a lot of fun. Our main objectives were to:
- activate unused spaces and transform them into memorable zones of activity
- be multi-user capable so that both groups of friends and strangers could enjoy the co-operative experience
- resolve how novel interaction could occur in real-time in large spaces
- demonstrate how multiple technologies that do not normally get used together can be integrated through a game engine
- encourage interaction through spectacle, co-operation and competition in public spaces
So far been installed in two sites:
- Wintergarden Shopping Complex – Our initial partners on this project funded the team to make the first interaction that was installed in un-used retail space. They were interested in how such an experience could bring people into low traffic complex areas to increase activity and engagement
- Robotronica Festival – 29,000 people came along to the Robotronica Festival in 2017. This provided a perfect opportunity for us to test the project capacity for extremely high user numbers and constant engagement for 8 hours a day.
Deb Polson – Designer
Wade Taylor – 3D Artist
Ryan Quagliata – Programmer
Nathan Corporal – Sound Design
Alan Burden – Installation